SM6323 - Critical Ludology: Games, Playability and New Media Art | ||||||||
| ||||||||
* The offering term is subject to change without prior notice | ||||||||
Course Aims | ||||||||
The study of games is a new and rapidly expanding field of academic research, which is closely connected to the rapid development of computer games as a cutting-edge art form. This course introduces students to the basic theoretical questions and vocabulary concerning games and play, and their application into analytic, critical and creative purposes. Rather than focusing exclusively on digital games, a broad spectrum of contemporary and historical game/play activities will be discussed. Special attention will be paid to the medium-specific qualities in certain forms of play. The theoretical insights will be applied into game analysis, criticism, modification, and design exercises. Through these exercises the course explores questions related to the role of games/play in new media art, the representational potential of games, and the use of games in critical discourses and interventionist practices. | ||||||||
Assessment (Indicative only, please check the detailed course information) | ||||||||
Participation in in-class discussions: 15% Presentations: 25% Written reactions to readings: 10% Final project: 50% | ||||||||
Detailed Course Information | ||||||||
SM6323.pdf | ||||||||
Useful Links | ||||||||
School of Creative Media |