SM6316 - Media Art: Theory and Practice II | ||||||||
| ||||||||
* The offering term is subject to change without prior notice | ||||||||
Course Aims | ||||||||
The course covers the development and importance of New Media Art. Beginning with media archaeology and tracing advances in recording and presentation technologies, the course examines how innovations in media adds meaning to making art. Lectures cover how key technological developments in interactivity, networks, telepresence, programming, robotics, big data, artificial intelligence, augmented and virtual reality, bio/genetic engineering, generative systems and more have been incorporated into art practices. The course shows how artists have partnered with sciences to both utilize and often discover resonant possibilities within new technologies. Societal and cultural trends like immersive art experiences, social media, computational sensing, blockchain NFTs, Art+Tech, and more are commented on and often re-appropriated into artworks that reflect how technology becomes a media and how that media can become art. | ||||||||
Assessment (Indicative only, please check the detailed course information) | ||||||||
Continuous Assessment: 100% | ||||||||
Detailed Course Information | ||||||||
SM6316.pdf | ||||||||
Useful Links | ||||||||
School of Creative Media |