Zhu's research interests cover various topics on human-computer interaction (HCI), including interaction design, tangible user interfaces and rapid prototyping. He is currently conducting research on designing multimodal user interfaces involving the sense and the feedback of visual, audio, and haptic sensations, for VR/AR, gesture-based mobile interaction, rapid-prototyping systems (e.g. 3D printing & circuitry), and kids coding.
Zhu has published his research in various conferences and journals, including SIGCHI, UIST, SIGGRAPH, IEEE VR, DIS, IDC, International Journal of Human-Computer Studies, International Journal of Human-Computer Interaction, Interacting with Computers etc. He received the first prize of Nokia Ubimedia MindTrek Awards in 2011, and later served as a jury member for the aforementioned Awards. In addition, he is a reviewer and program-committee member for many conferences and journals, including SIGCHI, SIGGRAPH, MobileHCI, ISMAR, ICEC, Virtual Reality (Springer), Advances in Human-Computer Interaction, and Advances in Software Engineering.
As a DIY maker, Zhu actively participates in Maker activities such as Singapore Mini Maker Faire to present his work to the public. He also serves on the advisory board of Let’s Code, a Hong Kong NGO, to promote kids coding.
Awards and Achievements
- Dec 2020 “Best Paper Audience Choice Award” ICAT-EGVE 2020, The Eurographics Association.
- May 2020 “Best Paper Award” AsiaCHI Symposium 2020.
- Oct 2019 “Best Paper Award” ACM UIST 2019.
- Dec 2016 “Best Demo Honorable Mention” Symposium on Mobile Graphics and Interactive Applications, SIGGRAPH Asia 2016.
- Sep 2011 “First Prize” Nokia Ubimedia MindTrek Awards.
Research Grants
- Data-driven Thermotactile Signal Synthesis, Guangdong Natural Science Fund, Guangdong Basic and Applied Basic Research Foundation, Amount: HKD $120,000, Jan 2021 - Dec 2023, Kening Zhu (PI).
- Audio-based and Haptic-based Multimodal Interactive Tangible Programming Environment for Blind Children, Young Scientists Fund, National Natural Science Foundation of China, Amount: CNY $170,000, 1 Jan 2020 - 31 Dec 2022, Kening Zhu (PI).
- ECF Embodied Weather: Promoting Public Understanding of Extreme Weather Through Immersive Multi-Sensory Virtual Reality, Environmental Education & Community Action Projects, Environment and Conservation Fund, Hong Kong, Amount: HKD $1,006,550, 1 Dec 2018 - 30 Nov 2020, Kening Zhu (PI), Wen Zhou (Co-I), Richard William Allen (Co-I).
- FuseFab: A Stereolithography-based 3D Printing Technique Leveraging Daily Objects as Molds in Personal Digital Fabrication, GRF - Early Career Scheme , Research Grants Council (Hong Kong, Hong Kong SAR China), Amount: HKD $397,767, 1 Jan 2017 - 31 Dec 2019, Kening Zhu (PI).
- FlexiFab: A DIY 2.5D Fabrication Technique Embracing Everyday Artefacts, Strategic Research Grant, City University of Hong Kong, Amount: HKD $100,000, 1 Oct 2015 - 30 Sep 2017, Kening Zhu (PI).
- Kids Can Code, Knowledge Exchange Fund, The University of Hong Kong, Amount: HKD $100,000, 1 Jul 2015 - 30 Jun 2016, Chui Chun Kit (PI), Kening Zhu (Co-I), John Huen (Co-I).
- FabUndo: A Low-cost 3D-Printing Platform with Real-time Error Correction, Strategic Research Grant, City University of Hong Kong, Amount: HKD $100,000, 1 Oct 2014 - 30 Sep 2015, Kening Zhu (PI).
- smARTcraft: Integrating Traditional Handicraft, Smart Material, and Interactive Digital Technology, Start-Up Grant for New Faculty, City University of Hong Kong, Amount: HKD $200,000, 1 Jun 2014 - 31 May 2016, Kening Zhu (PI).
- Smart Materials in Pervasive Media, Teaching Start-Up Grant, City University of Hong Kong, Amount: HKD $100,000, 1 Nov 2013 - 30 Apr 2015, Kening Zhu (PI).
- Promoting Computational Thanking among Visually Impaired Children, Drs Richard Charles & Esther Yewpick Lee Charitable Fund , Amount: HKD $480,064, Kening Zhu (PI).
Journal
- Chen, Taizhou. , Xu, Lantian. , Xu, Xianshan. & Zhu, Kening. (May 2021). GestOnHMD: Enabling Gesture-based Interaction on Lowcost VR Head-Mounted Display. IEEE Transactions on Visualization and Computer Graphics. 27/5. 2597 - 2607.
- Zhu, Kening. , Perrault, Simon. , Chen, Taizhou. , Cai, Shaoyu. & Peiris, Roshan. (Oct 2019). A sense of ice and fire: Exploring thermal feedback with multiple thermoelectric-cooling elements on a smart ring. International Journal of Human-Computer Studies. 130. 234 - 247.
- Zhu, Kening. , Ma, Xiaojuan. , Chen, Haoyuan. & Liang, Miaoyin. (23 Dec 2016). Tripartite Effects: Exploring Users’ Mental Model of Mobile Gestures under the Influence of Operation, Handheld Posture, and Interaction Space. International Journal of Human-Computer Interaction. 33. 443 - 459. doi:10.1080/10447318.2016.1275432
- Li, Wing Ho Andy. , Zhu, Kening. & Fu, Hongbo. (6 Nov 2016). Exploring the Design Space of Bezel-Initiated Gestures for Mobile Interaction. International Journal of Mobile Human-Computer Interaction. 1/9. 16 - 29. doi:10.4018/IJMHCI.2017010102
- Li, Wing Ho Andy. , Fu, Hongbo. & Zhu, Kening. (21 Jan 2016). BezelCursor: Bezel-Initiated Cursor for One-Handed Target Acquisition on Mobile Touch Screens. International Journal of Mobile Human-Computer Interaction. 8/1. 1 - 22. doi:10.4018/IJMHCI.2016010101
- Zhu, Kening. , Zhu, Rongbo. , Nii, Hideaki. , Jalaeian, Borhan (Brian). & Samani, Hooman. (1 Oct 2014). PaperIO: A 3D Interface towards the Internet of Embedded Paper-Craft. IEICE TRANSACTIONS on Information and Systems. E97-D. 2597 - 2605. doi:10.1587/transinf.2013THP0001
- Zhu, Kening. , Nii, Hideaki. , Fernando, Owen Noel Newton. , Koh, Jeffrey Tzu Kwan Valino. , Aue, Karin. & Cheok, Adrian David. (1 Mar 2013). Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission. Interacting with Computers. 25/2. 143 - 153. doi:10.1093/iwc/iws019
Conference Paper
- Wong, Pui Chung. , Zhu, Kening. , Yang, Xing-Dong. & Fu, Hongbo. (Apr 2020). Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches. The 2020 CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2020).
- Cai, Shaoyu. , Ke, Pingchuan. , Narumi, Takuji. & Kening, Zhu. (Mar 2020). ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality. IEEE VR 2020: the 27th IEEE Conference on Virtual Reality and 3D User Interfaces.
- Xu, Zheer. , Wong, Pui Chung. , Jun, Gong. , Te-Yen, Wu. , Aditya Shekhar, Nittala. , Bi, Xiaojun. , Steimle, Jürgen. , Fu, Hongbo. , Zhu, Kening. & Yang, Xing-Dong. (Oct 2019). TipText: Eyes-Free Text Entry on a Fingertip Keyboard. The 32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19).
- Zhu, Kening. , Chen, Taizhou. , Han, Feng. & Wu, Yi-Shiun. (4 May 2019). HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts. CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019).
- Wong, Pui Chung. , Zhu, Kening. & Fu, Hongbo. (21 Apr 2018). FingerT9: Leveraging Thumb-to-finger Interaction for Same-side-hand Text Entry on Smartwatches. The 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM. doi:10.1145/3173574.3173752
- Zhu, Kening. , Fjeld, Morten. & Ünlüer, Ayça. (2018). WristOrigami: Exploring Foldable Design for Multi-Display Smartwatch. ACM SIGCHI 2018 Designing Interactive Systems Conference (DIS '18).
- Wong, Pui Chung. , Fu, Hongbo. & Zhu, Kening. (28 Nov 2016). Back-Mirror: back-of-device one-handed interaction on smartphones. SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications. ACM. doi:10.1145/2999508.2999522
- Zhu, Kening. , Ma, Xiaojuan. , Wong, Gary Ka Wai. & Huen, John Man Ho. (21 Jun 2016). How Different Input and Output Modalities Support Coding as a Problem-Solving Process for Children. The 15th International Conference on Interaction Design and Children (IDC '16). ACM. doi:10.1145/2930674.2930697
- Zhu, Kening. , Dancu, Alexandru. & Zhao, Shengdong. (4 Jun 2016). FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts. The 2016 ACM Conference on Designing Interactive Systems (DIS '16). ACM. doi:10.1145/2901790.2901792
- Polydorou, Doros. , Zhu, Kening. , Karkotis, Alexis. , Illner, Antje. & De Main, Nicola. (May 2016). "This is a techno-necklace from my great grandmother": Animism-Inspired Design Guidelines for Digitally Ensouled Jewellery. The 22nd International Symposium on Electronic Art (ISEA2016).
- Zhu, Kening. & Zhao, Shengdong. (May 2013). AutoGami: a low-cost rapid prototyping toolkit for automated movable paper craft. The 2013 SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM. doi:10.1145/2470654.2470748
External Services
Public Service
- Nov 2016 - Now, CONSULTATION COMMITTEE, STEM Academy.Hong Kong.
- Oct 2013 - Now, Advisor, Let's Code (HK).Hong Kong.
Service in CityU
Teaching Service
- Sep 2018 - Now, Undergraduate, CS4187 Computer Vision for Interactivity.
- Sep 2016 - Now, Undergraduate, SM2716 Tangible Media and Physical Computing.
- Jan 2015 - Now, Undergraduate, CS1103 Introduction to Media Computing.
- Jan 2014 - May 2016, Undergraduate, SM2705 Creative Media Studio III: Physical Computing .
- Jan 2014 - Now, Undergraduate, SM3727 Wearables .
- Sep 2013 - Dec 2013, Undergraduate, SM3702 Pervasive Media Culture, Value, and Practice.
Last update date :
18 May 2021