SM3612 - Augmented Reality | ||||||||
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* The offering term is subject to change without prior notice | ||||||||
Course Aims | ||||||||
Augmented Reality (AR) embeds computer graphics into the environment of its users. This course, AR 1, is the first part of a 2-semester AR course. Both courses focus on design and content creation and to a lesser extent on technical aspects. In AR 1, students will learn how to design and previsualize AR experiences by compositing photorealistic objects into video clips with Cinema4D that are rendered offline. In AR 2, students will then build on this conceptual knowledge to deploy fully interactive AR systems on head-worn displays that can be used outdoors. Compared to Virtual Reality, a display paradigm where users can only see computer graphics and not the real world, there are several key differences that students will learn about in this course. In AR 1, these are specifically
In parallel to learning how to embed photorealistic objects into video clips, students will learn about design approaches for AR content. Mid-semester, students will propose a project to be executed till the end of the semester. The major components of the course may include: 1) Briefly learn about the history of Augmented Reality 2) Learn how to use state-of-the-art software to compose photorealistic graphics into video footage 3) Learn how to develop an interactive application on an AR head-worn display 4) Develop a concept, rationale, and artist statement for your piece 5) Produce a short movie to showcase your piece | ||||||||
Assessment (Indicative only, please check the detailed course information) | ||||||||
Continuous Assessment: 100% | ||||||||
Detailed Course Information | ||||||||
SM3612.pdf | ||||||||
Useful Links | ||||||||
School of Creative Media |