SM3601 - Game Prototyping and Design | ||||||||||
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* The offering term is subject to change without prior notice | ||||||||||
Course Aims | ||||||||||
This course aims to help students understand the game design / development process, how to prepare a design document, and basic game design principles; how to analyze and evaluate a game; help student understand the psychological, social, and other factors that create “fun” behind a game and related game theories; help students understand the history of video game, different genres of game, aesthetics and cultural issues in games, the politics and social issues in multiplayer games, and the basic of game technology and game prototyping tools. | ||||||||||
Assessment (Indicative only, please check the detailed course information) | ||||||||||
Continuous Assessment: 100% | ||||||||||
Detailed Course Information | ||||||||||
SM3601.pdf | ||||||||||
Useful Links | ||||||||||
School of Creative Media |