SM6333 - World-Building in Digital Narrative Media | ||||||||
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* The offering term is subject to change without prior notice | ||||||||
Course Aims | ||||||||
This class addresses the new design practice and culture in narrative media production through the concept of world-building. By the completion of the class, the student will be able to:
This is not a course focused on the narrative approaches in interactive media, but on the practice of world-building in digital media (transmedial approach, transgaming, etc.) and how it gives way to new (multi)narrative design strategies. A special emphasis will be put on video games because this media heralds the most explicit forms of open-ended world-building (as a set of situated techno-cultural procedures). This class aims more generally to give a theoretical and practical understanding and an historical perspective of the practice of world-building at the crossing of artistic practices and production methods gaining ground in cultural industries. | ||||||||
Assessment (Indicative only, please check the detailed course information) | ||||||||
Continuous Assessment: 100% | ||||||||
Detailed Course Information | ||||||||
SM6333.pdf | ||||||||
Useful Links | ||||||||
School of Creative Media |