SM6330 - The Art and Design of Computer Games | ||||||||
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* The offering term is subject to change without prior notice | ||||||||
Course Aims | ||||||||
Through a combination of lectures and tutorials, this course aims to help students understand how computer games are made, and equips them with a basic understanding of the potential computer games and playable media have for artistic expression and creative authorship. The topics covered include an overview of game design / development tools, game design / development process including pitching of one’s ideas, preparation of a design document and basic game design principles. The course will equip the students with rudimentary skills in game technology and game prototyping tools, allowing prototyping their own game ideas. | ||||||||
Assessment (Indicative only, please check the detailed course information) | ||||||||
Continuous Assessment: 100% | ||||||||
Detailed Course Information | ||||||||
SM6330.pdf | ||||||||
Useful Links | ||||||||
School of Creative Media |