SM5332 - Making Things Blip, Blink & Move: Introduction to Physical Computing | ||||||||
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* The offering term is subject to change without prior notice | ||||||||
Course Aims | ||||||||
This graduate studio is aimed at introducing students to the fundamentals of electronics, physical computing, and embodied system programming. Through circuit emulation, circuit hacking and reverse engineering, students will acquire foundational knowledge in the theory and practice of electronics. Students will also learn to build physical artifacts that can exhibit reactive and intelligent behaviors. This unit serves as a foundation for students to proceed with pervasive computing, robotics, and other more advance interactive applications. This class also serves as an introduction to the Arduino microprocessor platform. | ||||||||
Assessment (Indicative only, please check the detailed course information) | ||||||||
Class works: 20% Projects assignments: 70% Class participation: 10% | ||||||||
Detailed Course Information | ||||||||
SM5332.pdf | ||||||||
Useful Links | ||||||||
School of Creative Media |